AI Insights · Timothy · January 2023
Top 5 Slime Games on Android in the U.S. Q4 2022
Discover the performance trends of the top 5 slime games on Android in the U.S. during Q4 2022, with insights into their weekly downloads, revenue, and active users.
In Q4 2022, the top 5 slime games on the Android platform in the United States showcased varied performance trends. Here's a closer look at their metrics, based on data from Sensor Tower.
Super Slime Simulator: DIY Art saw fluctuations in weekly downloads, starting at approximately 38K at the beginning of October and dipping to around 17.7K by late November before rising again to about 30.9K in the last week of December. Weekly revenue for the app peaked at around $301 in late November, with a notable increase to $204 in the final week of December. The app's weekly active users started at 276K in late September, experienced a decline to about 191K by mid-December, and then rebounded to 239K at the end of the quarter.
Slime Simulator Time: 3D ASMR showed a significant rise in weekly downloads, moving from approximately 6.4K in late September to around 15.5K by the end of December. The weekly active users for the app followed a similar upward trend, starting at around 15.6K and reaching approximately 25.7K in the last week of December.
My Talking Slimy: Cat Friends experienced a varied trend in weekly downloads, starting at about 3.3K in late September, peaking to around 18.5K in late November, and ending the quarter at around 3.8K. The app's weekly active users also showed growth, starting at about 3.2K and reaching a peak of approximately 12.7K in late November before settling at around 6.4K by the end of December.
Slime Games for Teens saw a gradual increase in weekly downloads, starting at around 2.5K in late September and rising to approximately 4.5K by the end of December. The weekly active users for the app followed a similar trend, beginning at around 13.9K and ending the quarter at about 15.6K.
World of Slime Simulator Games had a stable performance in weekly downloads, maintaining a range between 1.6K and 2.3K throughout the quarter. The app's weekly revenue peaked at around $257 in early November, but saw a decline towards the end of the quarter. The weekly active users for the app showed a steady trend, starting at around 3.4K and ending at approximately 3.5K by the last week of December.
These insights into the top slime games on Android in the U.S. during Q4 2022 highlight the performance trends in downloads, revenue, and active users. For more detailed analysis and data, visit Sensor Tower.